Corporal Flynn "Fly" Taggart, United States Marine Corps, sn# 888-23-9912
Taggart's team was the first to arrive on Phobos, his job was to sit back and man the com console. Hours went by, he monitored the movement of his team, he heard their orders, he heard the gunfire, then nothing. After several more hours, Taggart made his way into the radioactive waste processing plant, unsure of what he would find...


INT: 8 REF: 9 TECH: 6 COOL: 10 ATTR: 5 LUCK: 10 MA: 9 BODY: 10 EMP: 2 Run: 27 Leap: 6.75 Lift:  400kg


Save: 10 Rep: 6
ROLE: Space Marine
Space Combat: 8
Space Survival: 6
EVA: 3
Zero-G Maneuver: 5
Zero-G Combat: 5
Awareness/Notice: 6
Pilot (OTV): 1 Driving: 3
Handgun: 5
Rifle: 5
Heavy: 5
Hide/Evade: 4
Electronic Security: 4
Endurance: 4
Expert: Communications: 4 Equipment: one well worn battle suit, service shotgun, service pistol, MedKit, Lightamp Goggles.
Cyberware: none



the last to be brought in were the space marines, the elite forces trained to overcome all obstacles. they usually work in groups of four, using proven combat techniques.




Space Marine Role (from Deep Space)
Space Combat
Space Survival
EVA
Zero-G Maneuver
Zero-G Combat Awareness/Notice
Pilot (OTV)
Driving or Motorcycle
Melee or Handgun
SMG or Rifle

Heavys Role
Space Combat
Space Survival
EVA
Zero-G Maneuver
Zero-G Combat Heavy Weapons
Awareness/Notice
Melee or Handgun
Mathematicsè
Physics

Militech M-1020
Type : Véhicule de transport de troupes
Vitesse maximale : 130 km/h
Acc/dcc : 15/30
Equipage : 2
Passagers : 16
Autonomie : 480 km
Cargo : 8 tonnes
Manoeuvrabilité : -2
SDP : 220 (Body 11)
SP : 45 (Armor 2)
Masse : 24 tonnes
Prix : 167 000 eb
Référence : Datafortress 2020
Lorsque Militech conçoit un transport de troupes, ils le font bien, et bien qu'il soit aussi gros et spacieux que le BTR-176, il est plus rapide, mieux blindé et moins cher pour la même efficacité.

Equipements spéciaux :
Military radio, puncture resistant tires, satellite uplink, navigation system, 12 hour life support, cybernetic link, envirnmental sealing and control, amphibious capability.

Armement :
3 9 shot SAM launcher, 12 spaces.


Militech HAAV-12 AV-10
Type : Aérodyne
Vitesse maximale : 720 km/h
Acc/dcc : 80/80
Equipage : 2
Passagers : 8
Autonomie : 1440 km
Cargo : 4 tonnes
Manoeuvrabilité : +1
SDP : 135 (Body 7)
SP : 45 (Armor 2)
Masse : 9 tonnes
Prix : 3 millions eb
Référence : Datafortress 2020
Version améliorée du populaire aérodyne d'assaut AV-8, ce véhicule est armé jusqu'aux dents et prêt au combat. Il est assez grand pour contenir une équipe d'assaut complète et son équipement et possède suffisament de puissance de feu pour l'emmener en toute sécurité.

Equipements spéciaux :
Military radio with scrambler, ECM, ECCM, satellite uplink, full visual suite, searchlight, ejection seats, damage control, chaff, anti-laser aerosol, laser detector, 12 hours life support, auto-pilot, navigation systems, cybernetic linkage, military radar, radar detector, laser communicator, chaff and flare dispenser.

Armement :
.50 cal gatling and 40 mm auto-GL in chin turret, 24 AAM rockets in rear wing pods, 12 napalm bombs in forward wing pods.


Equipment: each member of the military unit is assigned dependant on the current operation. this usually consists of  Space Suits, Combat Suits, a combat knife, a standard issue sidearm, either a assault rifle or shotgun (Heavys will be given a rocket launcher, a chaingun or a BFG 9000), ammo for all weapons, one small med kit, light amplification goggles, and com units.
Militech PRED-6
Type : Pistolet automatique très lourd
Précision : -1
Disponibilité : Médiocre
Dissimulation : Manteau
Chargeur : 8
Cadence : 1
Munition : 14 mm C (6D6+1)
Fiabilité : standard
Portée : 50 mètres
Prix : 2835 eb
Référence : Datafortress 2020
Longueur : 25 cm
Pays : USA
Encore un monstre sorti des usines Militech. La poignée matelassée en cuir est un plus pour le confort, de même que la visée laser intégrée devant la gâchette.

Militech CSH-45
Type : Fusil à pompe
Précision : 0
Disponibilité : Commun
Dissimulation : Non dissimulable
Chargeur : 7
Cadence : 1
Munition : CAL10 (5D6/2D6+2/1D6+2)
Fiabilité : standard
Portée : 50 mètres
Prix : 625 eb
Référence : Datafortress 2020
Longueur : 84 cm
Pays : USA

Militech BSW-10
Type : Fusil lance-roquettes
Précision : +3
Disponibilité : Rare
Dissimulation : Non dissimulable
Chargeur : 5
Cadence : 1
Munition : roquette 18 mm guidée par gyroscope (*)
Fiabilité : très bonne
Portée : 1800 mètres
Prix : 3320 eb
Référence : Datafortress 2020
Longueur : 135 cm
Pays : USA
* Roquette 18 mm blindées incendiaires stabilisées par gyroscope. Dégâts : 3D6+2 à moins de 75 mètres, 7D6+1D6 pendant deux rounds à partir de 100 mètres. 60 eb pièce.
Militech nous offre avec le BSW-10 un fusil de précision très imposant, équipé en standard d'une connexion superarme.

Battlesuit: Standard Issue for those expecting to see combat in space, or zero-G situations, light servos are built into the suit making it more maneuverable offsetting the penalties normally seen with armor of this protection
SP: 25, RSP: 6, EV: +0, Duration: 6+2, Time to put on: 8 minutes, bonus +1 STR

Combat Helmet: Standard issue helmet for all USMC combatants. incorperated into the helmet is a com unit, health scanner and homing device.
SP 25, range on com unit: 3 miles

Electronic Maps: Portable units that either tap into a complexes security grid to pull up blueprints, or downloads information gathered from outside sources (satellite imagery, thermographs, etc...)

EVA: a jetpack unit used to maneuver around in low gravity environments, each cell has enough fuel to provide 500 m/sec

Lightamp Goggles: pull all available light in and does a gamma correction for the user, allowing the user to view the area as if he was in a normal well lit room. an antidazzle function is also built in to buffer any sudden flashes of light.

RadSuit: scattered throughout UAC's radioactive waste facilities are radiation suits used to move through the radioactive sludge that UAC recaptures, these are needed to stop undesired effects from happening to their employees.

SP: 16, RSP: 6, EV: +1, Duration: 8+2, Time to put on: 4 minutes

MedKit: Issued to MedTechs, the MedKits are full of medicines, slap patches, and nano-surgeons injectors, as well as basic other basic first aid items.. 

Nano-Surgeons: injected into a wound they can repair any single wound where the damage is 4 points or less, if the damage is more than 4 they will heal d6 - 2 worth of damage.

Stim Sticks: concentrated nutritional supplements mixed with stimulants used to keep an exhausted or wounded soldier on their feet a little longer. Adds +2 saves, + 1 cool, lasts 1d10 minutes. side effect is a headache.

Anti-Radiation Tablets: counters the effects of radiation on a body, up to 50 rads


Cybernetics: all combat units are allowed to have cybernetics, though because of the high rate of malfunction due to radiation, they must be shielded. Most Marines will have a few pieces of cyberware, if nothing more than prosthetics to replace heavily damages limbs. Of the cyberware chosen a Marine will ALWAYS select options that will give him an advantage in combat, anything else is considered worthless and dead weight.

Support Roles: Dependant on the operation, there are many support roles that can be of use to make an operation succeed. Netrunners, MedTechs and Techies are invaluable in most cases. other roles on the other hand like to go for a ride, and usually get in the way. The two most obvious ones would be the Media and the Corp